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        <title>bmad-loop First Look: The Dark Factory Is Here (Live Demo with Its Creator)</title>
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        <description>bmad-loop is here — the new BMad Method feature that runs your entire epics-and-stories dev cycle while you sleep. In the first-ever BMad Code weekly livestream, Brian is joined by founding community member Paul "pinkyD" Bean, creator of bmad-loop, for a first look and live demo of the TUI running against a real Unity game project. What you'll see in this stream: what bmad-loop is and why intelligent, deterministic loops beat raw "loop engineering"; how Quick Dev is replacing the manual story-by-story dev cycle; the deferred work engine that intelligently slices and defers work instead of blocking; escalations and the resolve agent handling a real mid-run halt live; run modes for overnight epic builds, worktrees, and sweep runs that clear the deferred work ledger; supported harnesses (Claude Code, Codex, Gemini CLI, GitHub Copilot CLI — model-agnostic); a full from-scratch install walkthrough on a clean Ubuntu box; plus the true story of why there is no BMad Method v5, Paul's "it didn't look like Halo" movie-studio game tale, MUD history, and AI game asset generation talk. About the guest: Paul "pinkyD" Bean is a senior consultant at Right Systems Inc who started coding at age 12 in C (Borland, MUDs) and wrote pilot games for a movie studio. He's been a core BMad community contributor since v3, drove the Game Dev Studio module, helped shape v6 from its earliest alpha, and built bmad-loop. Find him as pinkyD in the BMad Discord. New here? The BMad Method is an open-source, agentic AI-driven development methodology. Livestreams are now every Sunday. 🔗 Links Website: https://bmadcode.com/ GitHub: https://github.com/bmad-code-org/BMAD-METHOD/ Discord: https://discord.gg/gk8jAdXWmj X: https://x.com/BMadCode Facebook: https://facebook.com/@BMadCode Podcast: BMad Code Podcast (RSS) — audio of this stream is episode 2 ☕ Support the channel: https://buymeacoffee.com/bmad ⏱ Chapters 00:00 First-ever BMad Code livestream kickoff 02:08 Meet Paul "pinkyD" Bean: coding at 12, Borland C &amp; MUDs 04:29 Writing a game for a movie studio ("It didn't look like Halo") 15:23 From MUDs to the BMad Method &amp; Game Dev Studio 21:43 AI game asset generation &amp; the game industry's stance 33:52 What is bmad-loop? Autonomous epics &amp; stories, explained 38:12 Quick Dev: the end of the manual story-by-story cycle 41:50 The dark factory is here: loop engineering + BMad specs 47:14 The real reason there is no BMad Method v5 51:47 Live demo: bmad-loop TUI running a Unity game 53:38 Critical halts: escalations &amp; the resolve agent 56:56 Sprint board, sprint-status.yaml &amp; deferred work 1:00:03 Model-agnostic: Claude, Codex, Gemini &amp; Copilot harnesses 1:03:37 Run modes &amp; worktrees: build an epic while you sleep 1:11:48 Installing bmad-loop from scratch (full walkthrough) 1:24:03 Sweep runs, the deferred work ledger &amp; wrap-up</description>
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